![]() ![]() 2) RPG, Story or Action? Seriously? 3) Adding Multiplayer would have been quite good if the Single Player story lived up to the hype. Here is a list of the game's Cons: 1) It really annoys me that Shepherd always walks around with his gun pointed in front. Knowing BioWare, i thought they could pull out a real big one here, especially considering the fact that the production for this game started before Mass Effect 2 even released. 2) I really wanted to like this game, but it didn't live up to my expectations at all. I really wanted to like this game, but it didn't live up to my expectations at all. I can think of ways it would be a lot of fun, but at the end of the day, that dev time is going to take away from doing the best single-player game we can, and that's where our hearts are." Enough said. Todd Howard, game director for Skyrim put it beautifully when asked why Bethesda didn't include a cooperative feature in their latest Elder Scrolls game: "We always look into multiplayer, put lots of ideas on the whiteboard, and it always loses. It obviously detracted from time spent on the overall quality of the game. The second issue is the addition of a multiplayer component to the game. Both games were rushed to market and seem to ignore what the fans loved most about the first title. The first problem is that ME3 plays like Dragon Age 2. It obviously Mass Effect 3 suffers from two major mistakes made by Bioware's game directors and I'm starting to notice an unfortunate trend in their sequels. Mass Effect 3 suffers from two major mistakes made by Bioware's game directors and I'm starting to notice an unfortunate trend in their sequels. ![]()
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