![]() ![]() I also think that Wakfu went further with experimenting in classes and making them more distinguished from each other. ![]() In Dofus, you follow the fixed quests path, in Wakfu players could kinda create their own story. Even during its best days, some parts were pretty empty - like the land of Sufokia. The issue is, those mechanics would work well only with big playerbase and Wakfu never really had it. They could even pick their own kings among them. Just like the japanese kisekae (electronic paper dolls), you pick and choose items from a list to ornate your character with. I'm not sure, how is it now, but Wakfu had tons of roleplay/sandbox mechanics for players to shape the world. The Character Creator aims to provide a fun and easy way to help you find a look for your characters. The Wakfu Points system promoted quick brutal fights, in Dofus you needed to work around your cooldowns. Combat is more tactical in Dofus and more Dynamic in Wakfu - more about quickly using your skills in the right order, doing the right combos rahther than positioning and planning. He is a trickster god that uses Fate magic. They don’t fit the current character style. Originally intended to be the fortune teller of the game, he was made into a playable character afterwards. Just explore Astrub, you’ll see a few NPCs that looks like that. My reason to think this is that you can already find the big head + little legs character style in Dofus atm. Art Save From Iop Female Art - Dofus 2.0 Art Gallery View an image titled Iop Female Art in our Dofus 2. I have better memories from Dofus, mostly because I've played it as a kid for much longer and I have so much nostalgia.īut Wakfu is fine too. I think they will eventually change the Forgelance design to these WIP design. ![]()
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